Backbone’s greatest asset is the world it builds. The dreary city streets are made all the more melancholy by the characters that inhabit them. It’s a Noir story through and through, at least, until it isn’t. That’s the strangest thing Backbone does; every single moment feels deliberate and brilliant, and then these moments are undercut by a narrative twist that borders on the absurd.
Review: The Suicide of Rachel Foster
The Suicide of Rachel foster features the first interactive suicide sequence I have ever encountered. I've been gaming since I was 5 years old and I remember looking around for an imaginary audience, thinking “is this really happening?” I'm not sure when the last time I was that floored by something.
Review: Paradise Killer
Paradise Killer is a game about being a detective that refuses to hold your hand. That’s probably the best part about it. Usually, games focused around a detective story are incredibly guided; Paradise Killer starts you with a short handful of leads and turns you loose to explore them at your own pace. At the end of your adventure through this cyberpunk satanist utopia, you get to examine all the evidence and testimony you’ve gathered and prosecute the culprit of a sadistic killing spree.