Sports RPGs seem to be back in vogue the past few years suddenly. The Early Mario Golf games were the first to bring my attention to the genre, but more recent games like Golf Story and Mario Golf Super Rush, even if the latter is way less of an RPG than its predecessors, have proven the genre can still hit. Dodgeball Academia takes the sports RPG mentality, packs it with anime trappings, and tops it off with Pokemon references for a pretty impressive final product.
Review: Psychonauts 2
Author: Rich Meister
It’s hard to believe it’s been sixteen years since Double Fine’s Psychonauts wormed its way into my heart. It’s been so long that I couldn’t shake the feeling that Psychonauts 2 would fail to deliver. I’m happy to report that my gut feeling couldn’t have been more wrong. Psychonauts 2 is a charming, funny adventure that shows just how much Double Fine has learned in almost two decades.
Platforming is tighter, the world is more grandiose yet easy to explore, and Raz’s new adventure doesn’t fail to deliver on all the questions the original game still had us asking.
Review: Death's Door
Author: Rich Meister
Death’s Door is a delightful melting pot of things that I love. It combines the formula of classic top-down Zelda-inspired dungeon’s and puzzles, a charming but bleak lore-drenched world, and combat that comes about as close to Hyperlight Drifter as any other game I’ve played. It’s an impressive resume and one that mostly delivers.
Review: Twelve Minutes
Author: Shea Layton
Twelve Minutes places the player into an apartment escape room, confounding and perplexing in nature. Objects that seem ordinary may offer a clue to a necessary piece of information that will bring you one step closer to solving the mystery. To make it more difficult, the player has twelve minutes to find a clue before the time starts over again. It is not a brand new concept, but the execution of it in Twelve Minutes is both refreshing and enticing.
Review: Omno
Author: Rich Meister
Platforming is such a versatile game genre; it can be simple, complex, rage-inducing, and even downright cathartic, depending on how it’s implemented. Omno, the new game from Studio Inkyfox, lands on the relaxing cathartic end of the spectrum and evokes the charm of games like Journey with its lush and beautiful scenery.