Pirates and cultists at war in an ill-fated city overrun by the cult leader Mephisto, Black Legend immediately immerses the player into a lore-driven world. The plot is simple: rescue the townspeople who haven’t been murdered by the cult while also doing some murdering of your own. But what Black Legend does best is build a world around the city. As you speak to each character hiding behind their torch-lit door, they give you more information about the cult, about the city before it was overrun, about the fog that turns normal people into deformed creatures, and about their own lives. The information you are given from the various townspeople whose faces that you never see is the motivating factor for progressing in the story.
The game starts you out by making your own character. The character creation was incredibly limited, choosing from a set number of faces, body types, and hair. To those who like some character customization level, odds are you will be left scratching your head as to why it was included in the game.
Battles are conducted in the city streets as you are spotted by enemies, signaled by highlighted red areas on the cobbled streets. Your main character and three others are pitted against different enemies, such as multiple-classed cultists and their ravenous dogs. Each character’s turn is placed on a grid at the top of the screen, giving you the opportunity to bring forth your plans for victory. If one character does not use all of their action points, their turn will come around quicker than using all of the action points. It’s an interesting mechanic, but I never felt compelled to employ that much strategy. Your characters can do more damage and increase their chance for critical hits by flanking your enemies from the side or from behind.
One of the keys to combat is a system called Humorism, where your characters deal status effects to the enemies, and when compounded upon, enable your characters to deal colossal damage. The system is not essential to win battles, but it adds some enticing strategy to see how much you can decimate the masses of cultists who aren’t fortunate enough to avoid your path.